

The game features passwords, which leaves the player in the last played stage. The player can return to the Batcave in order to re-equip the gadgets and restart a stage with all the lives accumulated up to that point (in case the player had lost lives). The gadgets are in some cases essential to complete some stages.

Some of the more common features in the game is the possibility to equip with different gadgets, such as bombs and x-ray lenses. For the most part, it's an action-adventure platformer in which the player controls Batman, and follows him to the end of each stage, where a villain is set to appear.

The soundtrack was written by Konami Kukeiha Club members Kazuhiko Uehara, Harumi Ueko, Jun Funahashi, Masanari Iwata, Masahiko Kimura, Kayo Fujitani, and Masahiro Ikariko. Each level consists of an episode that is loosely based on those from the animated series, taking Batman to an amusement park and other places where supercriminals do their work. The Super NES version is developed and published by Konami. The games were released for numerous platforms available at the time, with the Genesis, Game Gear, and Sega CD versions published by Sega while the Super NES version was published by Konami (who also produced an earlier Game Boy video game based on the show). The Adventures of Batman & Robin is the title of several video game adaptations released between 19 featuring the DC Comics characters Batman and Robin based on Batman: The Animated Series (which had been retitled The Adventures of Batman and Robin for its second season at the time). Jun Funahashi, Masanari Iwata, Jesper Kyd. Shirō Murata, Yoichi Yoshimoto, Bert Schroeder. This game can be played also in a version for SNES. And that's what its all about, is keeping the love for these games alive.If you think that the game in your browser does not behave as it should, try to choose another online emulator from this table. And if you really like the game then having a hard achievement left to get is more incentive to play it. Just be proud of what you've achieved, and have fun. But not every game needs to be master-able by every skill level. There should be achievements for every skill level. Mastering a game should be a real challenge, not a casual playthrough. I actually think its cool when there's games like Alien Crush and Devils Crush where only Sarconius and 1 or 2 others have mastered it. In my opinion its for MASTERS of the game. I reject the opinion that you shouldn't have hard achievements because "it makes it hard to master the game." You don't HAVE to master the game. There are good suggestions in the official forum topic, but it just never happened.Īs for the the No Death playthrough discussion here, I think difficult challenges are fine. I agree with others that this set needs a revision.
